57 lines
1.3 KiB
Markdown
57 lines
1.3 KiB
Markdown
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举个栗子,花的预制体
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![[Pasted image 20230706173730.png]]
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是用了球形的碰撞器
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![[Pasted image 20230706173806.png]]
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脚本
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![[Pasted image 20230706173909.png]]
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设定上,第二关是玩家可以唱歌,如果是在花的旁边唱歌,就会开花,然后落泪
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开花的布尔,动画控制器,音频
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也是直接Resource目录下的资源加载
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![[Pasted image 20230706174323.png]]
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花对应的动画控制器也很简单
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![[Pasted image 20230706174526.png]]
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默认是空的
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![[Pasted image 20230706174543.png]]
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然后是一个开花的动画
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![[Pasted image 20230706174602.png]]
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玩家唱歌,歌也会是一个有碰撞效果的实体
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所以,碰撞函数,如果还没开花布尔,就播放动画
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改布尔
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播放音频,然后协程1.5秒延迟后,创建落泪
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![[Pasted image 20230706174638.png]]
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有限制了方向的
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![[Pasted image 20230706174746.png]]
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四元数api
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Quaternion.identity,默认无旋转
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![[Pasted image 20230706174815.png]]
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需要注意的是,是有两种类型的花,不过上面挂的组件都是一样的,只是参数不一样
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![[Pasted image 20230707143201.png]]
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需要注意的是,第二关的眼泪预制体TearItem,实际上对应的都是花,不要被名字误导了
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![[Pasted image 20230707151655.png]]
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