79 lines
2.0 KiB
Markdown
79 lines
2.0 KiB
Markdown
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#unity/日常积累
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下载的是,Unity国际版的Unity2021.3.6版本,正常破解后,也是可以直接添加到,Unityhub
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![[Pasted image 20240801090513.png]]
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新建空白工程,就会提示报错,直接continue即可
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![[Pasted image 20240801090557.png]]
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继续,Ignore即可
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![[Pasted image 20240801090717.png]]
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可以看到,报错都是Package相关
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![[Pasted image 20240801090742.png]]
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循例,打开工程Packages的manifest.json即可
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![[Pasted image 20240801090803.png]]
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先删掉这一行,然后保存,回到Unity会自动编译
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![[Pasted image 20240801090853.png]]
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![[Pasted image 20240801090911.png]]
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可以看到,报错还是没有消失的
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![[Pasted image 20240801090926.png]]
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继续,打开package插件管理器
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![[Pasted image 20240801090951.png]]
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可以看到,是有几个,package相关的报错,先remove移除这个
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![[Pasted image 20240801091029.png]]
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![[Pasted image 20240801091048.png]]
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等待编译完成,可以看到,编译报错依然存在;
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看一下剩下俩,这俩是版本更新的问题,先不点左下角,记着对应的版本号即可
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![[Pasted image 20240801091127.png]]
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![[Pasted image 20240801091226.png]]
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关闭unity,重新打开manifest.json
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把找到的,修改一下版本号,保存
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![[Pasted image 20240801091406.png]]
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重新打开Unity工程,这里还会有报错,直接Continue即可
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![[Pasted image 20240801091434.png]]
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继续
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![[Pasted image 20240801091453.png]]
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可以看到,上者已经是最新版本,而下者,在manifest.json中,是没有相关配置的
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![[Pasted image 20240801091540.png]]
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Remove移除即可
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![[Pasted image 20240801091629.png]]
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![[Pasted image 20240801091643.png]]
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等待编译完成,大量Package报错信息,已经消失了,只剩一个单元测试相关的,这时,已经不影响正常运行和打包,可以进入正常开发了。
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![[Pasted image 20240801091726.png]]
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可以看到,sln工程也是正常创建,说明此时,编译也是正常的了。
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![[Pasted image 20240801091820.png]]
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