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+#unity/代码缓存
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+
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+## MiniJson.cs
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+
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+``` cs
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+/*
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+ * Copyright (c) 2013 Calvin Rien
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+ *
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+ * Based on the JSON parser by Patrick van Bergen
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+ * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
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+ *
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+ * Simplified it so that it doesn't throw exceptions
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+ * and can be used in Unity iPhone with maximum code stripping.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining
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+ * a copy of this software and associated documentation files (the
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+ * "Software"), to deal in the Software without restriction, including
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+ * without limitation the rights to use, copy, modify, merge, publish,
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+ * distribute, sublicense, and/or sell copies of the Software, and to
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+ * permit persons to whom the Software is furnished to do so, subject to
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+ * the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
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+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
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+namespace MiniJSON
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+{
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+ using System;
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+ using System.Collections;
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+ using System.Collections.Generic;
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+ using System.IO;
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+ using System.Text;
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+
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+ // Example usage:
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+ //
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+ // using UnityEngine;
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+ // using System.Collections;
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+ // using System.Collections.Generic;
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+ // using MiniJSON;
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+ //
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+ // public class MiniJSONTest : MonoBehaviour {
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+ // void Start () {
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+ // var jsonString = "{ \"array\": [1.44,2,3], " +
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+ // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
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+ // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
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+ // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
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+ // "\"int\": 65536, " +
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+ // "\"float\": 3.1415926, " +
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+ // "\"bool\": true, " +
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+ // "\"null\": null }";
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+ //
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+ // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
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+ //
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+ // Debug.Log("deserialized: " + dict.GetType());
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+ // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
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+ // Debug.Log("dict['string']: " + (string) dict["string"]);
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+ // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
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+ // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
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+ // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
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+ //
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+ // var str = Json.Serialize(dict);
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+ //
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+ // Debug.Log("serialized: " + str);
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+ // }
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+ // }
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+
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+ /// <summary>
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+ /// This class encodes and decodes JSON strings.
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+ /// Spec. details, see http://www.json.org/
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+ ///
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+ /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
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+ /// All numbers are parsed to doubles.
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+ /// </summary>
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+ public static class Json
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+ {
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+ /// <summary>
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+ /// Parses the string json into a value
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+ /// </summary>
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+ /// <param name="json">A JSON string.</param>
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+ /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
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+ public static object Deserialize(string json)
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+ {
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+ // save the string for debug information
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+ if (json == null)
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+ {
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+ return null;
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+ }
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+
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+ return Parser.Parse(json);
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+ }
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+
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+ sealed class Parser : IDisposable
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+ {
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+ const string WORD_BREAK = "{}[],:\"";
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+
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+ public static bool IsWordBreak(char c)
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+ {
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+ return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
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+ }
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+
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+ enum TOKEN
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+ {
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+ NONE,
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+ CURLY_OPEN,
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+ CURLY_CLOSE,
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+ SQUARED_OPEN,
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+ SQUARED_CLOSE,
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+ COLON,
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+ COMMA,
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+ STRING,
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+ NUMBER,
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+ TRUE,
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+ FALSE,
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+ NULL
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+ };
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+
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+ StringReader json;
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+
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+ Parser(string jsonString)
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+ {
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+ json = new StringReader(jsonString);
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+ }
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+
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+ public static object Parse(string jsonString)
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+ {
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+ using (var instance = new Parser(jsonString))
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+ {
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+ return instance.ParseValue();
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+ }
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+ }
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+
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+ public void Dispose()
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+ {
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+ json.Dispose();
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+ json = null;
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+ }
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+
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+ Dictionary<string, object> ParseObject()
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+ {
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+ Dictionary<string, object> table = new Dictionary<string, object>();
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+
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+ // ditch opening brace
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+ json.Read();
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+
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+ // {
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+ while (true)
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+ {
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+ switch (NextToken)
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+ {
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+ case TOKEN.NONE:
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+ return null;
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+ case TOKEN.COMMA:
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+ continue;
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+ case TOKEN.CURLY_CLOSE:
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+ return table;
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+ default:
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+ // name
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+ string name = ParseString();
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+ if (name == null)
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+ {
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+ return null;
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+ }
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+
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+ // :
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+ if (NextToken != TOKEN.COLON)
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+ {
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+ return null;
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+ }
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+ // ditch the colon
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+ json.Read();
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+
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+ // value
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+ table[name] = ParseValue();
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+ break;
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+ }
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+ }
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+ }
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+
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+ List<object> ParseArray()
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+ {
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+ List<object> array = new List<object>();
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+
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+ // ditch opening bracket
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+ json.Read();
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+
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+ // [
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+ var parsing = true;
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+ while (parsing)
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+ {
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+ TOKEN nextToken = NextToken;
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+
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+ switch (nextToken)
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+ {
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+ case TOKEN.NONE:
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+ return null;
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+ case TOKEN.COMMA:
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+ continue;
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+ case TOKEN.SQUARED_CLOSE:
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+ parsing = false;
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+ break;
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+ default:
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+ object value = ParseByToken(nextToken);
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+
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+ array.Add(value);
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+ break;
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+ }
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+ }
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+
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+ return array;
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+ }
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+
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+ object ParseValue()
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+ {
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+ TOKEN nextToken = NextToken;
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+ return ParseByToken(nextToken);
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+ }
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+
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+ object ParseByToken(TOKEN token)
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+ {
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+ switch (token)
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+ {
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+ case TOKEN.STRING:
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+ return ParseString();
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+ case TOKEN.NUMBER:
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+ return ParseNumber();
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+ case TOKEN.CURLY_OPEN:
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+ return ParseObject();
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+ case TOKEN.SQUARED_OPEN:
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+ return ParseArray();
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+ case TOKEN.TRUE:
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+ return true;
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+ case TOKEN.FALSE:
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+ return false;
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+ case TOKEN.NULL:
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+ return null;
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+ default:
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+ return null;
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+ }
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+ }
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+
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+ string ParseString()
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+ {
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+ StringBuilder s = new StringBuilder();
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+ char c;
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+
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+ // ditch opening quote
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+ json.Read();
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+
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+ bool parsing = true;
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+ while (parsing)
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+ {
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+ if (json.Peek() == -1)
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+ {
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+ parsing = false;
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+ break;
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+ }
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+
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+ c = NextChar;
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+ switch (c)
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+ {
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+ case '"':
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+ parsing = false;
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+ break;
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+ case '\\':
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+ if (json.Peek() == -1)
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+ {
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+ parsing = false;
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+ break;
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+ }
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+
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+ c = NextChar;
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+ switch (c)
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+ {
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+ case '"':
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+ case '\\':
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+ case '/':
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+ s.Append(c);
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+ break;
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+ case 'b':
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+ s.Append('\b');
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+ break;
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+ case 'f':
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+ s.Append('\f');
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+ break;
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+ case 'n':
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+ s.Append('\n');
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+ break;
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+ case 'r':
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+ s.Append('\r');
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+ break;
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+ case 't':
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+ s.Append('\t');
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+ break;
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+ case 'u':
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+ var hex = new char[4];
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+
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+ for (int i = 0; i < 4; i++)
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+ {
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+ hex[i] = NextChar;
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+ }
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+
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+ s.Append((char) Convert.ToInt32(new string(hex), 16));
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+ break;
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+ }
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+ break;
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+ default:
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+ s.Append(c);
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+ break;
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+ }
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+ }
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+
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+ return s.ToString();
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+ }
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+
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+ object ParseNumber()
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+ {
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+ string number = NextWord;
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+
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+ if (number.IndexOf('.') == -1)
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+ {
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+ long parsedInt;
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+ Int64.TryParse(number, out parsedInt);
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+ return parsedInt;
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+ }
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+
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+ double parsedDouble;
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+ Double.TryParse(number, out parsedDouble);
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+ return parsedDouble;
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+ }
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+
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+ void EatWhitespace()
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+ {
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+ while (Char.IsWhiteSpace(PeekChar))
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+ {
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+ json.Read();
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+
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+ if (json.Peek() == -1)
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+ {
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+ break;
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+ }
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+ }
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+ }
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+
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|
+ char PeekChar
|
|
|
|
|
+ {
|
|
|
|
|
+ get { return Convert.ToChar(json.Peek()); }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ char NextChar
|
|
|
|
|
+ {
|
|
|
|
|
+ get { return Convert.ToChar(json.Read()); }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ string NextWord
|
|
|
|
|
+ {
|
|
|
|
|
+ get
|
|
|
|
|
+ {
|
|
|
|
|
+ StringBuilder word = new StringBuilder();
|
|
|
|
|
+
|
|
|
|
|
+ while (!IsWordBreak(PeekChar))
|
|
|
|
|
+ {
|
|
|
|
|
+ word.Append(NextChar);
|
|
|
|
|
+
|
|
|
|
|
+ if (json.Peek() == -1)
|
|
|
|
|
+ {
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return word.ToString();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ TOKEN NextToken
|
|
|
|
|
+ {
|
|
|
|
|
+ get
|
|
|
|
|
+ {
|
|
|
|
|
+ EatWhitespace();
|
|
|
|
|
+
|
|
|
|
|
+ if (json.Peek() == -1)
|
|
|
|
|
+ {
|
|
|
|
|
+ return TOKEN.NONE;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ switch (PeekChar)
|
|
|
|
|
+ {
|
|
|
|
|
+ case '{':
|
|
|
|
|
+ return TOKEN.CURLY_OPEN;
|
|
|
|
|
+ case '}':
|
|
|
|
|
+ json.Read();
|
|
|
|
|
+ return TOKEN.CURLY_CLOSE;
|
|
|
|
|
+ case '[':
|
|
|
|
|
+ return TOKEN.SQUARED_OPEN;
|
|
|
|
|
+ case ']':
|
|
|
|
|
+ json.Read();
|
|
|
|
|
+ return TOKEN.SQUARED_CLOSE;
|
|
|
|
|
+ case ',':
|
|
|
|
|
+ json.Read();
|
|
|
|
|
+ return TOKEN.COMMA;
|
|
|
|
|
+ case '"':
|
|
|
|
|
+ return TOKEN.STRING;
|
|
|
|
|
+ case ':':
|
|
|
|
|
+ return TOKEN.COLON;
|
|
|
|
|
+ case '0':
|
|
|
|
|
+ case '1':
|
|
|
|
|
+ case '2':
|
|
|
|
|
+ case '3':
|
|
|
|
|
+ case '4':
|
|
|
|
|
+ case '5':
|
|
|
|
|
+ case '6':
|
|
|
|
|
+ case '7':
|
|
|
|
|
+ case '8':
|
|
|
|
|
+ case '9':
|
|
|
|
|
+ case '-':
|
|
|
|
|
+ return TOKEN.NUMBER;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ switch (NextWord)
|
|
|
|
|
+ {
|
|
|
|
|
+ case "false":
|
|
|
|
|
+ return TOKEN.FALSE;
|
|
|
|
|
+ case "true":
|
|
|
|
|
+ return TOKEN.TRUE;
|
|
|
|
|
+ case "null":
|
|
|
|
|
+ return TOKEN.NULL;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return TOKEN.NONE;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ /// <summary>
|
|
|
|
|
+ /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
|
|
|
|
|
+ /// </summary>
|
|
|
|
|
+ /// <param name="json">A Dictionary<string, object> / List<object></param>
|
|
|
|
|
+ /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
|
|
|
|
|
+ public static string Serialize(object obj)
|
|
|
|
|
+ {
|
|
|
|
|
+ return Serializer.Serialize(obj);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ sealed class Serializer
|
|
|
|
|
+ {
|
|
|
|
|
+ StringBuilder builder;
|
|
|
|
|
+
|
|
|
|
|
+ Serializer()
|
|
|
|
|
+ {
|
|
|
|
|
+ builder = new StringBuilder();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ public static string Serialize(object obj)
|
|
|
|
|
+ {
|
|
|
|
|
+ var instance = new Serializer();
|
|
|
|
|
+
|
|
|
|
|
+ instance.SerializeValue(obj);
|
|
|
|
|
+
|
|
|
|
|
+ return instance.builder.ToString();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void SerializeValue(object value)
|
|
|
|
|
+ {
|
|
|
|
|
+ IList asList;
|
|
|
|
|
+ IDictionary asDict;
|
|
|
|
|
+ string asStr;
|
|
|
|
|
+
|
|
|
|
|
+ if (value == null)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append("null");
|
|
|
|
|
+ }
|
|
|
|
|
+ else if ((asStr = value as string) != null)
|
|
|
|
|
+ {
|
|
|
|
|
+ SerializeString(asStr);
|
|
|
|
|
+ }
|
|
|
|
|
+ else if (value is bool)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append((bool) value ? "true" : "false");
|
|
|
|
|
+ }
|
|
|
|
|
+ else if ((asList = value as IList) != null)
|
|
|
|
|
+ {
|
|
|
|
|
+ SerializeArray(asList);
|
|
|
|
|
+ }
|
|
|
|
|
+ else if ((asDict = value as IDictionary) != null)
|
|
|
|
|
+ {
|
|
|
|
|
+ SerializeObject(asDict);
|
|
|
|
|
+ }
|
|
|
|
|
+ else if (value is char)
|
|
|
|
|
+ {
|
|
|
|
|
+ SerializeString(new string((char) value, 1));
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ SerializeOther(value);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void SerializeObject(IDictionary obj)
|
|
|
|
|
+ {
|
|
|
|
|
+ bool first = true;
|
|
|
|
|
+
|
|
|
|
|
+ builder.Append('{');
|
|
|
|
|
+
|
|
|
|
|
+ foreach (object e in obj.Keys)
|
|
|
|
|
+ {
|
|
|
|
|
+ if (!first)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append(',');
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ SerializeString(e.ToString());
|
|
|
|
|
+ builder.Append(':');
|
|
|
|
|
+
|
|
|
|
|
+ SerializeValue(obj[e]);
|
|
|
|
|
+
|
|
|
|
|
+ first = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ builder.Append('}');
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void SerializeArray(IList anArray)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append('[');
|
|
|
|
|
+
|
|
|
|
|
+ bool first = true;
|
|
|
|
|
+
|
|
|
|
|
+ foreach (object obj in anArray)
|
|
|
|
|
+ {
|
|
|
|
|
+ if (!first)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append(',');
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ SerializeValue(obj);
|
|
|
|
|
+
|
|
|
|
|
+ first = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ builder.Append(']');
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void SerializeString(string str)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append('\"');
|
|
|
|
|
+
|
|
|
|
|
+ char[] charArray = str.ToCharArray();
|
|
|
|
|
+ foreach (var c in charArray)
|
|
|
|
|
+ {
|
|
|
|
|
+ switch (c)
|
|
|
|
|
+ {
|
|
|
|
|
+ case '"':
|
|
|
|
|
+ builder.Append("\\\"");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case '\\':
|
|
|
|
|
+ builder.Append("\\\\");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case '\b':
|
|
|
|
|
+ builder.Append("\\b");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case '\f':
|
|
|
|
|
+ builder.Append("\\f");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case '\n':
|
|
|
|
|
+ builder.Append("\\n");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case '\r':
|
|
|
|
|
+ builder.Append("\\r");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case '\t':
|
|
|
|
|
+ builder.Append("\\t");
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ int codepoint = Convert.ToInt32(c);
|
|
|
|
|
+ if ((codepoint >= 32) && (codepoint <= 126))
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append(c);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append("\\u");
|
|
|
|
|
+ builder.Append(codepoint.ToString("x4"));
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ builder.Append('\"');
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void SerializeOther(object value)
|
|
|
|
|
+ {
|
|
|
|
|
+ // NOTE: decimals lose precision during serialization.
|
|
|
|
|
+ // They always have, I'm just letting you know.
|
|
|
|
|
+ // Previously floats and doubles lost precision too.
|
|
|
|
|
+ if (value is float)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append(((float) value).ToString("R"));
|
|
|
|
|
+ }
|
|
|
|
|
+ else if (value is int
|
|
|
|
|
+ || value is uint
|
|
|
|
|
+ || value is long
|
|
|
|
|
+ || value is sbyte
|
|
|
|
|
+ || value is byte
|
|
|
|
|
+ || value is short
|
|
|
|
|
+ || value is ushort
|
|
|
|
|
+ || value is ulong)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append(value);
|
|
|
|
|
+ }
|
|
|
|
|
+ else if (value is double
|
|
|
|
|
+ || value is decimal)
|
|
|
|
|
+ {
|
|
|
|
|
+ builder.Append(Convert.ToDouble(value).ToString("R"));
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ SerializeString(value.ToString());
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+```
|