#灵感/代码缓存
## SessionMgr
``` cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using HTFramework.Utility;
using IslandMatch;
using UnityEngine;
using Newtonsoft.Json;
using UnityEngine.Networking;
namespace CGBU_SDK
{
///
/// 会话时间管理类
///
public class SessionMgr : MonoSingleton
{
// private const string appId = "3f99e16c541a";
// private const string reportUrl = "https://global-receiver-ias.icongamesg.com/report/?appid=" + appId;
private const string StartSession = "start_session";
private const string EndSession = "end_session";
// private const string sessionCachePrefsKey = "sessionCachePrefsKey";
private const string ReSendUrl = "&batch=1";
private string _sessionId;
private string _publicString;
private long _startEventTimestamp;
private long _endEventTimestamp;
private Dictionary _eventDic;
private Dictionary _userDataDic;
private string _uid = String.Empty;
private string _uuid = String.Empty;
#region 生命周期
private void Awake()
{
_uid = SystemInfo.deviceUniqueIdentifier;
}
private void OnDestroy()
{
StopNetworkRequest();
}
///
/// 切后台 暂停游戏
///
///
private void OnApplicationPause(bool pauseStatus)
{
if (pauseStatus)
{
SendEndSessionEvent();
}
ReSend();
}
///
/// 退出游戏
///
private void OnApplicationQuit()
{
AddToList(CreateEndEvent());
}
private SessionEventData CreateEndEvent()
{
_endEventTimestamp = (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000000;
SessionEventData _sessionEndEventData = new SessionEventData
{
uuid = _uuid,
event_name = EndSession,
event_timestamp = _endEventTimestamp,
public_properties = _publicString,
event_properties = _eventDic
};
_sessionEndEventData.event_name = EndSession;
_sessionEndEventData.event_timestamp = _endEventTimestamp;
_sessionEndEventData.event_properties["session_dur"] = _endEventTimestamp - _startEventTimestamp;
_sessionEndEventData.event_properties["user_properties"] = _userDataDic;
return _sessionEndEventData;
}
#endregion
#region 会话收发&业务逻辑
///
/// 发送结束会话事件
///
private void SendEndSessionEvent()
{
SessionEventData endData = CreateEndEvent();
ReportEvent(endData);
}
///
/// 初始化 发送开始会话事件
///
///
///
///
///
///
public void OnInit(bool wake,string publicString,string uid = null,Dictionary eventDataDic = null,Dictionary userDataDic = null)
{
// if (PlayerPrefs.HasKey(sessionCachePrefsKey))
// {
// PlayerPrefs.DeleteKey(sessionCachePrefsKey);
// PlayerPrefs.Save();
// }
// return;
if (!wake)
{
Destroy(gameObject);
return;
}
SessionCache.Instance.OnInit(publicString, 7);
_uid = uid != null ? uid : _uid;
_publicString = publicString;
_startEventTimestamp = (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000000;
// _sessionId = _uid + _startEventTimestamp + GenerateRandomString(10);
_sessionId = DateTime.Now.ToUniversalTime().Ticks.ToString();
_uuid = Guid.NewGuid().ToString();
_userDataDic = new Dictionary();
_eventDic = new Dictionary
{
["session_id"] = _sessionId,
["session_dur"] = 0,
["user_properties"] = _userDataDic
};
SessionEventData _sessionStartEventData = new SessionEventData
{
uuid = _uuid,
event_name = StartSession,
event_timestamp = _startEventTimestamp,
public_properties = _publicString,
event_properties = _eventDic
};
ChangeEventDataDic(eventDataDic);
ChangeUserDataDic(userDataDic);
ReportEvent(_sessionStartEventData);
ReSend();
}
///
/// 修改事件数据
///
///
public void ChangeEventDataDic(Dictionary eventDataDic)
{
if (eventDataDic != null)
{
Dictionary mergedDict = _eventDic.Union(eventDataDic.Where(kvp => !_eventDic.ContainsKey(kvp.Key)))
.ToDictionary(pair => pair.Key, pair => pair.Value);
_eventDic = mergedDict;
}
}
///
/// 修改用户数据
///
///
public void ChangeUserDataDic(Dictionary userDataDic)
{
_userDataDic = userDataDic == null ? _userDataDic : userDataDic;
}
private void ReportEvent(SessionEventData eventData)
{
AddToList(eventData);
StartNetworkRequest(Instance.SendSessionEvent(eventData));
}
///
/// 单独发送 会话数据
///
///
///
///
private IEnumerator SendSessionEvent(SessionEventData eventData)
{
string eventDataStr = JsonConvert.SerializeObject(eventData);
// 发送POST请求
using (UnityWebRequest www = new UnityWebRequest(GlobalConst.AnalyseUrl + GlobalConst.AnalyseAppId, "POST"))
{
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(eventDataStr);
www.uploadHandler = new UploadHandlerRaw(bodyRaw);
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Content-Type", "application/json");
yield return www.SendWebRequest();
// 检查是否有错误发生
if (www.result != UnityWebRequest.Result.Success)
{
// Debug.Log("Error: " + www.error);
}
else
{
// 获取服务器响应的文本内容
// string responseText = www.downloadHandler.text;
// 输出服务器响应内容
// Debug.Log("Server Response: " + responseText);
if (eventData != null) //如果是批量重发,就清空缓存器
{
SessionCache.Instance.RemoveEventData(eventData.event_name,eventData.uuid);
}
}
if (www.isNetworkError || www.isHttpError)
{
// Debug.LogError("Error: " + www.error);
}
}
}
private void ReSend()
{
string ListStr = String.Empty;
Dictionary> showDic = SessionCache.Instance.CleanDelayAndCollectEvent(ref ListStr);
if (ListStr != String.Empty && ListStr.Length > 0)
{
StartNetworkRequest(Instance.SendCacheEvent(ListStr,showDic));
}
}
///
/// 发送缓存数据
///
///
private IEnumerator SendCacheEvent(string ListStr,Dictionary> showDic)
{
// 发送POST请求
using (UnityWebRequest www = new UnityWebRequest(GlobalConst.AnalyseUrl + GlobalConst.AnalyseAppId + ReSendUrl, "POST"))
{
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(ListStr);
www.uploadHandler = new UploadHandlerRaw(bodyRaw);
www.downloadHandler = new DownloadHandlerBuffer();
www.SetRequestHeader("Content-Type", "application/json");
yield return www.SendWebRequest();
// 检查是否有错误发生
if (www.result != UnityWebRequest.Result.Success)
{
// Debug.Log("Error: " + www.error);
}
else
{
// 获取服务器响应的文本内容
// string responseText = www.downloadHandler.text;
// 输出服务器响应内容
// Debug.Log("Server Response: " + responseText);
foreach (KeyValuePair> keyValuePair in showDic)
{
for (int i = 0; i < keyValuePair.Value.Count; i++)
{
if (SessionCache.Instance.SessionDic.ContainsKey(keyValuePair.Key) &&
SessionCache.Instance.SessionDic[keyValuePair.Key].ContainsKey(keyValuePair.Value[i]))
{
SessionCache.Instance.SessionDic[keyValuePair.Key].Remove(keyValuePair.Value[i]);
}
}
keyValuePair.Value.Clear();
}
showDic.Clear();
ReSend();
}
if (www.isNetworkError || www.isHttpError)
{
// Debug.LogError("Error: " + www.error);
}
}
}
private void AddToList(SessionEventData sessionEventData)
{
SessionCache.Instance.AddEvetData(Session_Name.start_end_session,sessionEventData);
}
#endregion
#region 协程处理
private Coroutine networkCoroutine;
private void StartNetworkRequest(IEnumerator coroutine)
{
if (networkCoroutine == null) //检查是否已有协程在运行
{
networkCoroutine = StartCoroutine(coroutine);
}
else
{
StopCoroutine(networkCoroutine);
networkCoroutine = StartCoroutine(coroutine);
}
}
private void StopNetworkRequest()
{
if (networkCoroutine != null)
{
StopCoroutine(networkCoroutine);
networkCoroutine = null;
}
}
#endregion
}
///
/// 消息事件 缓存器
///
public class SessionCache : Singleton
{
public Dictionary> SessionDic;
private const string sessionCacheKey = "sessionCacheKey";
private const string tempIdCacheKey = "tempIdCacheKey";
private string _publicString = String.Empty;
private int _deleteDay; //延迟几天删除
public void OnInit(string publicString,int day)
{
// if (PlayerPrefs.HasKey(sessionCacheKey))
// {
// PlayerPrefs.DeleteKey(sessionCacheKey);
// PlayerPrefs.Save();
// }
// return;
_publicString = publicString;
_deleteDay = day;
InitData();
}
private void InitData()
{
if (PlayerPrefs.HasKey(sessionCacheKey))
{
SessionDic = JsonConvert.DeserializeObject>>(PlayerPrefs.GetString(sessionCacheKey, ""));
}
else
{
SessionDic = new Dictionary>();
}
}
public void AddEvetData(Session_Name event_Name,object eventData)
{
switch (event_Name)
{
case Session_Name.start_end_session:
SessionEventData start_end_session = eventData as SessionEventData;
start_end_session.public_properties = String.Empty;
if (!SessionDic.ContainsKey(Session_Name.start_end_session.ToString()))
{
Dictionary start_sessionDic = new Dictionary();
SessionDic.Add(Session_Name.start_end_session.ToString(), start_sessionDic);
}
if (!SessionDic[Session_Name.start_end_session.ToString()].ContainsKey(start_end_session.uuid))
{
SessionDic[Session_Name.start_end_session.ToString()].Add(start_end_session.uuid,JsonConvert.SerializeObject(start_end_session));
}
break;
case Session_Name.default_session:
EventData default_session = eventData as EventData;
default_session.public_properties = String.Empty;
if (!SessionDic.ContainsKey(Session_Name.default_session.ToString()))
{
Dictionary default_sessionDic = new Dictionary();
SessionDic.Add(Session_Name.default_session.ToString(), default_sessionDic);
}
if (!SessionDic[Session_Name.default_session.ToString()].ContainsKey(default_session.uuid))
{
SessionDic[Session_Name.default_session.ToString()].Add(default_session.uuid,JsonConvert.SerializeObject(default_session));
}
break;
}
SaveCache();
}
///
/// 保存缓存数据
///
public void SaveCache()
{
PlayerPrefs.SetString(sessionCacheKey,JsonConvert.SerializeObject(SessionDic));
PlayerPrefs.Save();
}
///
/// 移除特定缓存数据
///
/// 对应缓存eventName名称
///
public void RemoveEventData(string event_Name, string uuid)
{
if (SessionDic.ContainsKey(event_Name) && SessionDic[event_Name].ContainsKey(uuid))
{
SessionDic[event_Name].Remove(uuid);
}
}
///
/// 清理过期数据
///
///
public Dictionary> CleanDelayAndCollectEvent(ref string ListStr)
{
Dictionary> _deleteDic = new Dictionary>(); //过期需要清理的缓存数据
Dictionary> _showDic = new Dictionary>(); //单次缓存数据的存储
List