测试模型: mdl&Thief_10_01013042_height_skin_N ![[Pasted image 20220707112601.png]] 生成预制体: pfb&Thief_10_01013042_height_skin ![[Pasted image 20220707112618.png]] 这个应该是生成动态骨骼,导出的配置文件: ![[Pasted image 20220707112828.png]] 这是复制出来,重命名之后的,适配新名称的染色材质: lobThief_10_01013042_skin ![[Pasted image 20220707142427.png]] ProcessPrefabToInit(ref fbxGameObject); // 在对应部位挂HeadBoneAttach AddHeadBoneAttach(); // 保存prefab SaveDynamicBonePrefab(); 局内外,两个材质: ![[Pasted image 20220707154256.png]]