#灵感 ![[Pasted image 20250115163753.png]] ![[Pasted image 20250115163705.png]] ![[Pasted image 20250118114128.png]] ![[Pasted image 20250118114628.png]] ![[Pasted image 20250118141400.png]] ![[Pasted image 20250118161534.png]] 创建单个item的逻辑 ![[Pasted image 20250118202943.png]] 拿单个Item模板类的方法: ![[Pasted image 20250118203318.png]] lua逻辑入口:GameMain ![[Pasted image 20250421115020.png]] 这里是打开游戏,就自动进局内的入口 ![[Pasted image 20250119195857.png]] 核心驱动,进游戏,是这里 ![[Pasted image 20250119195959.png]] 用这几个主题 ![[Pasted image 20250418172858.png]] 主题所在路径: ``` Assets\ZSlotKing\MiniGame\Themes\ ``` UI替换相关: ![[Pasted image 20250421135455.png]] 大厅弹窗,断点调用逻辑参考: ![[Pasted image 20250421135634.png]] 举例说明: ![[Pasted image 20250421141339.png]] 对应的窗体类型,是这个: ![[Pasted image 20250421141414.png]] 对应的弹窗UI是这个: ![[Pasted image 20250421141702.png]] 如果要屏蔽UI,可以参考,从这个角度出发,处理。 单活动的修改处理: ![[Pasted image 20250421150826.png]] ![[Pasted image 20250421172749.png]] ![[Pasted image 20250421172809.png]] ![[Pasted image 20250421172859.png]] theme8主题,需要加到xasset,加上后,还会有这个逻辑错误,待解决的,已处理 ![[Pasted image 20250422145955.png]] 解决方式: 需要从slot拿对应的Group配置文件 ![[Pasted image 20250422173821.png]] 然后,在Build里面,也加一下这个Group ![[Pasted image 20250422175551.png]] 然后,就可以正常进游戏了 ![[Pasted image 20250422175740.png]] 其他同理,需要这样设置; Theme7的话,这样设置是可以正常进游戏,但是无法确定结果 ![[Pasted image 20250422183409.png]]