#灵感 对应的脚本是 ![[Pasted image 20240904135926.png]] 是通过Odin的OdinMenuTree的形式,add到编辑器中 ![[Pasted image 20240904140023.png]] 一键打整包,对应的逻辑入口 ![[Pasted image 20240904140315.png]] 对应调用,BuildPlayer打包入口 ![[Pasted image 20240904140513.png]] Unity的打包接口,在util类中的静态方法 ![[Pasted image 20240904142623.png]] 打包对应的Asset文件,参考 ![[Pasted image 20240904143237.png]] Asset名字是BuildPackageConfig ![[Pasted image 20240904143335.png]] ![[Pasted image 20240904143410.png]] 上传热更AA资源到CDN,对应函数入口; 有时候,可能会卡住,一般是因为自建cdn连接异常,重启一下就好 ![[Pasted image 20240904165708.png]] ![[Pasted image 20240904165900.png]] 是否显示上传进度,默认true ![[Pasted image 20240904170038.png]] 编译报错 Unity修改打包API Level 34 https://juejin.cn/post/7405239837938630656 分包机制: https://www.cnblogs.com/wangle/p/15440176.html 正式包 记得关闭 所有log配置: ![[img_v3_02ir_057861c5-7114-467a-8015-5eccec42aabh.jpg]] 本地资源上传的,绝对路径; cdn资源服接收的,相对路径; ![[Pasted image 20250512114703.png]] 对应断点的值: ![[Pasted image 20250512114736.png]] ![[Pasted image 20250512114743.png]] 中间那个,是空的 ![[Pasted image 20250512143246.png]] 打包测试:一共花了6分钟,测试脚本: ``` shell "C:/Users/admin/Downloads/rclone-v1.69.2-windows-amd64/rclone.exe copy C:/Users/admin/Downloads/code/Slash_5/Bundles/ AmazonCDN://islandsplash-res/test --progress" ``` ![[Pasted image 20250512140652.png]]