#unity/日常积累 ``` cs GameObject go = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Point_1.prefab", typeof(GameObject)) as GameObject; Component[] aaa = go.GetComponents(typeof(Component)); for (int i = 0; i < aaa.Length; i++) { if (aaa[i].GetType().Name == "TessObject") { FieldInfo[] proper = aaa[i].GetType().GetFields(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | BindingFlags.NonPublic); for (int j = 0; j < proper.Length; j++) { Type gameObject = typeof(GameObject); if (proper[j].FieldType == gameObject) { GameObject sss = PrefabUtility.GetCorrespondingObjectFromOriginalSource( proper[j].GetValue(aaa[i]) as GameObject); string rootPath = AssetDatabase.GetAssetPath(sss); Debug.Log("path:" + rootPath); } } Debug.Log(aaa[i].GetType().Name); } } ```