#unity/日常积累 坐标转换,绝对坐标设定,逻辑参考 ## UITextFollowSprite ``` cs using UnityEngine; public class UITextFollowSprite : MonoBehaviour { public Transform targetSprite; public Camera mainCamera; public Vector2 screenOffset; void Update() { if (targetSprite != null && mainCamera != null) { // 将3D世界坐标转换为屏幕坐标 Vector3 screenPos = mainCamera.WorldToScreenPoint(targetSprite.position); // 设置UI Text的屏幕位置 GetComponent().position = screenPos + (Vector3)screenOffset; } } } ``` 这是ui里面的text,跟随3D物体的表现效果 参考: ![[Pasted image 20250711084311.png]]