#unity/日常积累 ![[Pasted image 20230605171419.png]] ``` cs string[] files = Directory.GetFiles($"{Application.dataPath}/../{ASSET_FOLDER}{subPath}/", "*.asset"); foreach (string filePath in files) { string fileName = Path.GetFileName(filePath); IConfigAsset assetData = UnityEditor.AssetDatabase.LoadAssetAtPath($"{ASSET_FOLDER}{subPath}/{fileName}", type) as IConfigAsset; } ```