#unity/日常积累 拿到img和canvas画布对应的游戏实体,在update函数处理就好 ``` cs public class test : MonoBehaviour { public GameObject img; public GameObject canvas; private void Update() { //得到画布的尺寸 Vector2 uisize = canvas.GetComponent().sizeDelta; float X = Input.mousePosition.x - Screen.width / 2f; float Y = Input.mousePosition.y - Screen.height / 2f; Vector2 finalPos = new Vector2(X * (uisize.x / Screen.width), Y * (uisize.y / Screen.height)); img.transform.localPosition = finalPos; } } ```