#安卓 需要在AndroidManifest.xml中,完成activity相关的添加,其中theme主题,选择的是 `Theme.NoTitleBar` 无标题 ``` xml ``` 添加后的文本样式: ![[Pasted image 20241115095829.png]] 然后,在 Activity活动类的onCreate中,添加以下逻辑,处理透明化相关 ``` java getWindow().setFlags(WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE, WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE); // 无触摸 getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // 全屏 getWindow().setFlags(WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN, WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS, WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS); getWindow().setBackgroundDrawableResource(android.R.color.transparent); // 设置透明背景 ``` 样式效果: ![[Pasted image 20241115100108.png]] 提供给外部调用的,是一个static静态函数; 需要注意的是,如果包含 `JSONObject` 结构体的数据,是需要跟随 throw异常监听 `JSONException` ``` java public static void launchActivity(Activity context,String hash,JSONObject jsonStr,boolean _isResponse,boolean _getResponse,String _Response_GameObject_Str,String _Response_Function_Str) throws JSONException { SURVEY_HASH_Str = hash; survey_json_Str = jsonStr; Response_GameObject_Str = _Response_GameObject_Str; Response_Function_Str = _Response_Function_Str; isResponse = _isResponse; getResponse = _getResponse; Intent intent = new Intent(context, SurveyMonkey_SDK_Activity.class); context.startActivity(intent); } ``` 外部调用的,相关逻辑,这里是提取到,unity相关的Activity,作为父活动,调用,创建即可 ``` java Activity activity = UnityActivity.getActivity(); boolean _isResponse = true; if(_Response_Function_Str == null || _Response_Function_Str.isEmpty() || _Response_GameObject_Str == null || _Response_GameObject_Str.isEmpty()) { _isResponse = false; } SurveyMonkey_SDK_Activity.launchActivity(activity,SURVEY_HASH,jsonObject_surveyMonkey,_isResponse,_getResponse,_Response_GameObject_Str,_Response_Function_Str); ``` 全局检索`UnityActivity.java`可以看到,具体逻辑: ![[Pasted image 20241115110718.png]]