#unity/日常积累 # [Camera](https://docs.unity.cn/cn/current/ScriptReference/Camera.html).WorldToScreenPoint public [Vector3](https://docs.unity.cn/cn/current/ScriptReference/Vector3.html) WorldToScreenPoint ([Vector3](https://docs.unity.cn/cn/current/ScriptReference/Vector3.html) position); public [Vector3](https://docs.unity.cn/cn/current/ScriptReference/Vector3.html) WorldToScreenPoint ([Vector3](https://docs.unity.cn/cn/current/ScriptReference/Vector3.html) position, [Camera.MonoOrStereoscopicEye](https://docs.unity.cn/cn/current/ScriptReference/Camera.MonoOrStereoscopicEye.html) eye); ## 参数 eye 可选参数,可用于指定要使用的眼睛变换。默认值为 Mono。 ## 描述 将 `position` 从世界空间变换为屏幕空间。 屏幕空间以像素定义。屏幕的左下角为 (0,0),右上角 为 ([pixelWidth](https://docs.unity.cn/cn/current/ScriptReference/Camera-pixelWidth.html),[pixelHeight](https://docs.unity.cn/cn/current/ScriptReference/Camera-pixelHeight.html))。z 位置为与摄像机的距离,采用世界单位。 ``` cs using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; Camera cam; void Start() { cam = GetComponent(); } void Update() { Vector3 screenPos = cam.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } } ```