#unity/日常积累 # [GameObject](https://docs.unity.cn/cn/current/ScriptReference/GameObject.html).CreatePrimitive public static [GameObject](https://docs.unity.cn/cn/current/ScriptReference/GameObject.html) CreatePrimitive ([PrimitiveType](https://docs.unity.cn/cn/current/ScriptReference/PrimitiveType.html) type); ## 参数 type 要创建的原始对象的类型。 ## 描述 创建一个具有原始网格渲染器和相应碰撞体的游戏对象。 ``` cs using UnityEngine; public class Example : MonoBehaviour { // Create a plane, sphere and cube in the Scene. void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0.5f, 0); GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 1.5f, 0); GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = new Vector3(2, 1, 0); GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = new Vector3(-2, 1, 0); } } ``` __注意:[__.CreatePrimitive](https://docs.unity.cn/cn/current/ScriptReference/__.CreatePrimitive.html) 在运行时可能失败。发生此问题的原因是 您的项目在运行时未引用以下组件:[MeshFilter](https://docs.unity.cn/cn/current/ScriptReference/MeshFilter.html)、[MeshRenderer](https://docs.unity.cn/cn/current/ScriptReference/MeshRenderer.html) 和 [BoxCollider](https://docs.unity.cn/cn/current/ScriptReference/BoxCollider.html) 或 [SphereCollider](https://docs.unity.cn/cn/current/ScriptReference/SphereCollider.html)。避免此崩溃的建议方式是 声明这些类型的私有属性。此剥离系统 将识别它们的用途,这会将它们包含在此版本中,这样便不会删除这些 组件。