#unity/白日梦/代码缓存 ``` cs using System.Collections.Generic; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; public class PushEditor : OdinEditorWindow { private List mylist; public PushEditor(List list) { files = list; } [LabelText(""), OnStateUpdate("@$property.State.Expanded = true")] public List files; [Button("提交", ButtonSizes.Gigantic)] public void PushFile() { } [Button("暂不提交", ButtonSizes.Gigantic)] public void Close() { } } ```