#unity/日常积累 api接口是介个: ``` cs AssetDatabase.CreateAsset() ``` 需要注意的是,这里的路径是asset开头的,而不是文件系统全名 ![[Pasted image 20230518110958.png]] 创建动画控制器或者timeline都可以的,简单举个栗子 ``` cs AnimatorController newOverrideController = new AnimatorController(); AssetDatabase.CreateAsset(newOverrideController, ControllerPath); AssetDatabase.Refresh(); ``` ``` cs TimelineAsset newPlayableDirector = new TimelineAsset(); AssetDatabase.CreateAsset(newPlayableDirector, timeLineFullPath); AssetDatabase.Refresh(); ```