测试模型:
mdl&Thief_10_01013042_height_skin_N
![[Pasted image 20220707112601.png]]
生成预制体:
pfb&Thief_10_01013042_height_skin
![[Pasted image 20220707112618.png]]
这个应该是生成动态骨骼,导出的配置文件:
![[Pasted image 20220707112828.png]]
这是复制出来,重命名之后的,适配新名称的染色材质:
lobThief_10_01013042_skin
![[Pasted image 20220707142427.png]]
ProcessPrefabToInit(ref fbxGameObject);
// 在对应部位挂HeadBoneAttach
AddHeadBoneAttach();
// 保存prefab
SaveDynamicBonePrefab();
局内外,两个材质:
![[Pasted image 20220707154256.png]]