#灵感
![[Pasted image 20250115163753.png]]
![[Pasted image 20250115163705.png]]
![[Pasted image 20250118114128.png]]
![[Pasted image 20250118114628.png]]
![[Pasted image 20250118141400.png]]
![[Pasted image 20250118161534.png]]
创建单个item的逻辑
![[Pasted image 20250118202943.png]]
拿单个Item模板类的方法:
![[Pasted image 20250118203318.png]]
lua逻辑入口:GameMain
![[Pasted image 20250421115020.png]]
这里是打开游戏,就自动进局内的入口
![[Pasted image 20250119195857.png]]
核心驱动,进游戏,是这里
![[Pasted image 20250119195959.png]]
用这几个主题
![[Pasted image 20250418172858.png]]
主题所在路径:
Assets\ZSlotKing\MiniGame\Themes\
UI替换相关:
![[Pasted image 20250421135455.png]]
大厅弹窗,断点调用逻辑参考:
![[Pasted image 20250421135634.png]]
举例说明:
![[Pasted image 20250421141339.png]]
对应的窗体类型,是这个:
![[Pasted image 20250421141414.png]]
对应的弹窗UI是这个:
![[Pasted image 20250421141702.png]]
如果要屏蔽UI,可以参考,从这个角度出发,处理。
单活动的修改处理:
![[Pasted image 20250421150826.png]]
![[Pasted image 20250421172749.png]]
![[Pasted image 20250421172809.png]]
![[Pasted image 20250421172859.png]]
theme8主题,需要加到xasset,加上后,还会有这个逻辑错误,待解决的,已处理
![[Pasted image 20250422145955.png]]
解决方式: 需要从slot拿对应的Group配置文件
![[Pasted image 20250422173821.png]]
然后,在Build里面,也加一下这个Group
![[Pasted image 20250422175551.png]]
然后,就可以正常进游戏了
![[Pasted image 20250422175740.png]]
其他同理,需要这样设置; Theme7的话,这样设置是可以正常进游戏,但是无法确定结果
![[Pasted image 20250422183409.png]]