unity获取文件列表加载.md 468 B

#unity/日常积累

![[Pasted image 20230605171419.png]]

            string[] files = Directory.GetFiles($"{Application.dataPath}/../{ASSET_FOLDER}{subPath}/", "*.asset");
            foreach (string filePath in files)
            {
                string fileName = Path.GetFileName(filePath);
                IConfigAsset assetData = UnityEditor.AssetDatabase.LoadAssetAtPath($"{ASSET_FOLDER}{subPath}/{fileName}", type) as IConfigAsset;
            }