obsidian/笔记文件/2.笔记/拿到预制体对应的源头和路径.md
2025-03-26 00:02:56 +08:00

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#unity/日常积累

接口GetCorrespondingObjectFromOriginalSource()

GameObject rootPrefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instance.gameObject);  
string rootPath = AssetDatabase.GetAssetPath(rootPrefab);