obsidian/笔记文件/2.笔记/通过代码添加动画帧事件.md
2025-03-26 00:02:56 +08:00

34 lines
997 B
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#unity/日常积累
``` cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RbotArmController : MonoBehaviour
{
// 指定animation 动画控制器,在脚本所在的物体上直接拖拽即可
public Animator armAnimator;
private void Start()
{
// 创建一个事件
AnimationEvent evt = new AnimationEvent();
// 绑定触发事件后要执行的方法名
evt.functionName = "PrintEvent";
// 执行方法后要传入的参数
evt.intParameter = 12345;
// 设置事件关键帧的位置当事件过了1.3秒后执行
evt.time = 1.3f;
// 设置目标动画剪辑
AnimationClip clip = armAnimator.runtimeAnimatorController.animationClips[0];
// 绑定事件
clip.AddEvent(evt);
}
// 触发事件后,要执行的方法
public void PrintEvent(int i)
{
print("PrintEvent: " + i + " called at: " + Time.time);
}
}
```