468 B
468 B
#unity/日常积累
string[] files = Directory.GetFiles($"{Application.dataPath}/../{ASSET_FOLDER}{subPath}/", "*.asset");
foreach (string filePath in files)
{
string fileName = Path.GetFileName(filePath);
IConfigAsset assetData = UnityEditor.AssetDatabase.LoadAssetAtPath($"{ASSET_FOLDER}{subPath}/{fileName}", type) as IConfigAsset;
}