1.8 KiB
1.8 KiB
#ios #unity
3. 在Xcode中实现Objective-C代码
在Unity生成的Xcode项目中,添加一个Objective-C文件来实现请求跟踪权限的功能:
- 在Xcode中,创建一个新的Objective-C文件,例如TrackingAuthorization.m。
#import <AppTrackingTransparency/AppTrackingTransparency.h>
#import <AdSupport/AdSupport.h>
void RequestTrackingAuthorization() {
if (@available(iOS 14, *)) {
[ATTrackingManager requestTrackingAuthorizationWithCompletionHandler:^(ATTrackingManagerAuthorizationStatus status) {
// 处理授权状态
switch (status) {
case ATTrackingManagerAuthorizationStatusAuthorized:
NSLog(@"Tracking authorized");
break;
case ATTrackingManagerAuthorizationStatusDenied:
NSLog(@"Tracking denied");
break;
case ATTrackingManagerAuthorizationStatusNotDetermined:
NSLog(@"Tracking not determined");
break;
case ATTrackingManagerAuthorizationStatusRestricted:
NSLog(@"Tracking restricted");
break;
}
}];
}
}
调用请求权限的方法
在Unity中创建一个脚本来请求跟踪权限:
public class TrackingPermission : MonoBehaviour
{
[DllImport("__Internal")]
private static extern void RequestTrackingAuthorization();
public void RequestPermission()
{
#if UNITY_IOS
RequestTrackingAuthorization();
#endif
}
}
在Unity中调用RequestPermission方法来请求跟踪权限:
public class Example : MonoBehaviour
{
void Start()
{
TrackingPermission trackingPermission = new TrackingPermission();
trackingPermission.RequestPermission();
}
}