3.3 KiB
#灵感
topon安装的插件:
unityAd的cocopod记得加这个
pod 'IronSourceUnityAdsAdapter', '~> 4.3.0'
完整cocopod参考
source 'https://github.com/CocoaPods/Specs'
source 'https://cdn.cocoapods.org/'
platform :ios, '12.0'
target 'UnityFramework' do
pod 'Google-Mobile-Ads-SDK', '~> 11.13.0'
pod 'GoogleUserMessagingPlatform', '2.7.0'
pod 'TPNiOS'
pod 'UnityAds', '~> 4.12.0'
pod 'IronSourceUnityAdsAdapter', '~> 4.3.0'
end
target 'Unity-iPhone' do
end
use_frameworks! :linkage => :static
参考链接:
https://help.toponad.com/cn/docs/7FhNeO https://help.toponad.com/cn/docs/cha-ping-guang-gao-ji-cheng-shuo-ming https://juejin.cn/post/7246025362970460216 https://developers.google.com/admob/unity/interstitial https://developers.google.com/admob/unity/quick-start
https://create.inspiregames.cn/browse/SG-452
1、一般流量填充率在了90%以上是正常的哈 2、展示率=广告填充数/展示数,如果想要比较直观的判断用户在到达广告场景后是否正常调用展示且展示成功,建议可以传入广告场景做进一步的分析。 广告场景接入指引: https://help.toponad.net/cn/docs/pzi00q#3._%E5%B9%BF%E5%91%8A%E5%9C%BA%E6%99%AF 漏斗分析报表: https://help.toponad.net/cn/docs/qlHqYM?search=1
3、当前配置优化: 1)meta没有请求数据,日志分析报错是集成异常,需要检查下是否正确集成了meta的sdk 2)admob没有询价响应 ①可以检查下应用id、广告单元id和竞价类型是否正确 https://help.toponad.net/cn/docs/Lrvw6L#2._%E6%B7%BB%E5%8A%A0%E5%B9%BF%E5%91%8A%E5%8D%95%E5%85%83 ②检查是否有正确配置admob的app-ads.txt文件
3)topon adx需要部署app-ads.txt文件,未正确配置会导致预算受限,影响填充 https://help.toponad.net/cn/docs/0a2ZxO#7.4_app-ads.txt%E9%83%A8%E7%BD%B2%E6%B5%81%E7%A8%8B
slot 广告追踪相关,等待需要解决的问题:
meta 广告跟踪,相关链接:https://developers.facebook.com/docs/audience-network/setting-up/platform-setup
添加广告跟踪参考机制
广告变现,还需要把facebook的ads.txt加上
facebook.com, 9254217214659926, DIRECT, c3e20eee3f780d68
参考配置,开发者网站
slot配置链接:
https://icongamesg.com/app-ads.txt
会有邮件提示,需要添加相关权限申请
根据提示,添加对应的,定位权限申请即可
// 添加定位服务权限说明
rootDict.SetString("NSLocationWhenInUseUsageDescription", "We need your location to provide personalized services.");