2025-04-11 21:47:05 +08:00

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#unity/日常积累

可以直接在函数里面取当前线程id不一定是unity主线程

//using System.Threading; var currentThread = Thread.CurrentThread.ManagedThreadId;

unity主线程其实也是这个

var currentThread = Thread.CurrentThread.ManagedThreadId;