DictionaryDrawerSettings,绘制字典的标签,其中KeyLabel可以自定义,标签名称,ValueLabel可以自定义value名称,DisplayMode是折叠样式
![[Pasted image 20240313145507.png]]
对应结构体和枚举
![[Pasted image 20240313145628.png]]
![[Pasted image 20240313145610.png]]
ListDrawerSettings,列表绘制,其中NumberOfItemsPerPage标签,是可以设定分页,也还有很多其他标签功能,按需使用即可
![[Pasted image 20240313145901.png]]
![[Pasted image 20240313150055.png]]
TableList是把列表,以表的形式,展示出来
![[Pasted image 20240313154837.png]]
其中表的类元素,如下所示
![[Pasted image 20240313154846.png]]
![[Pasted image 20240313154915.png]]
TableColumnWidth是自定义表的显示宽度; Resizable是自适应窗体的标签
![[Pasted image 20240313155015.png]]
![[Pasted image 20240313155028.png]]
EnableIf,使能,条件判断
![[Pasted image 20240313160827.png]]
![[Pasted image 20240313160851.png]]
DisableIf标签,和EnableIf相反
![[Pasted image 20240313160955.png]]
![[Pasted image 20240313161006.png]]
ShowIf,显示,条件判断
![[Pasted image 20240313161047.png]]
![[Pasted image 20240313161102.png]]
HideIf,隐藏,条件判断
![[Pasted image 20240313161143.png]]
![[Pasted image 20240313161154.png]]
InlineEditor,直接在属性窗体,看到对应的属性
![[Pasted image 20240313161257.png]]
要显示的结构标签
![[Pasted image 20240313161314.png]]
双击配置文件,当然也是可以点开,看它结构
![[Pasted image 20240313161337.png]]
HideInEditorMode,编辑器模式下,隐藏
![[Pasted image 20240313161458.png]]
运行,才会显示
![[Pasted image 20240313161514.png]]
HideInPlayMode,运行模式下,隐藏,和上者,逻辑相反
![[Pasted image 20240313161541.png]]
![[Pasted image 20240313161605.png]]
DisableInPlayMode,运行模式下,禁用
![[Pasted image 20240313161658.png]]
![[Pasted image 20240313161717.png]]
DisableInEditorMode,编辑模式下,禁用,和上者逻辑相反
![[Pasted image 20240313161755.png]]
![[Pasted image 20240313161806.png]]
DisableInNonPrefabs,只有不是预制体的时候,才会生效
![[Pasted image 20240313162112.png]]
这时候,是生效的
![[Pasted image 20240313162133.png]]
双击点进去,失效
![[Pasted image 20240313162149.png]]
在面板上,失效
![[Pasted image 20240313162208.png]]
DisableInPrefabAssets,预制体的时候,是失效的
![[Pasted image 20240313175426.png]]
![[Pasted image 20240313175443.png]]
点进去,生效
![[Pasted image 20240313175456.png]]
DisableInPrefabInstances,是预制体的时候,生效,在Hierarchy面板,无效
![[Pasted image 20240313175629.png]]
![[Pasted image 20240313175640.png]]
![[Pasted image 20240313175658.png]]
HideInNonPrefabs,如果不是预制体,属性就会隐藏
![[Pasted image 20240313175852.png]]
![[Pasted image 20240313175859.png]]
HideInPrefabAssets,如果是预制体,属性就会隐藏
![[Pasted image 20240313175938.png]]
![[Pasted image 20240313175955.png]]
HideInPrefabInstances,实体是预制体的同时,又在Hierarchy面板,就会隐藏
![[Pasted image 20240313180055.png]]
预制体显示
![[Pasted image 20240313180123.png]]
面板隐藏
![[Pasted image 20240313180134.png]]
MaxValue,设定最大值
![[Pasted image 20240313180227.png]]
![[Pasted image 20240313180234.png]]
MinValue,设定最小值
![[Pasted image 20240313180308.png]]
![[Pasted image 20240313180319.png]]
MinMaxSlider,设定一个最大值和最小值,区间
![[Pasted image 20240313180417.png]]
![[Pasted image 20240313180430.png]]
ProgressBar,自定义进度条样式
![[Pasted image 20240313180508.png]]
![[Pasted image 20240313180538.png]]
PropertyRange,属性滑块控件
![[Pasted image 20240313180637.png]]
![[Pasted image 20240313180645.png]]
Wrap,区间修正,例如超过这个区间,就会自动修正
![[Pasted image 20240313180710.png]]
![[Pasted image 20240313180731.png]]
最基础的Odin窗体,一个字符串字段
![[Pasted image 20240314140104.png]]
入口
![[Pasted image 20240314140123.png]]
![[Pasted image 20240314140146.png]]
这个是多组件整合的,Odin窗体
![[Pasted image 20240314140555.png]]
![[Pasted image 20240314140622.png]]
按钮组,样式会更加规范
![[Pasted image 20240314210627.png]]
![[Pasted image 20240314211016.png]]
OdinMenuEditorWindow 和 OdinMenuTree 相关,通过Add 和 AddAllAssetsAtPath,添加页签
![[Pasted image 20240314211231.png]]
![[Pasted image 20240314211332.png]]
GetTarget方法的重写,可以呈现任意选中类
![[Pasted image 20240314211521.png]]
![[Pasted image 20240314211556.png]]
![[Pasted image 20240314211626.png]]
选中任意一个脚本
![[Pasted image 20240314211646.png]]
使用odin,配合Unity自带组件,可以搭建,控制游戏运行时,对应的逻辑处理,例如控制,按钮动画的点击频率等
![[Pasted image 20240315105828.png]]
其中RequireComponent指的是,需要对应的组件,这里需要的,就是Image和Animator
![[Pasted image 20240315105947.png]]
回到编辑器,例如,如果要移除组件
![[Pasted image 20240315110042.png]]
就会出现对应提示
![[Pasted image 20240315110057.png]]